This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
⨯
Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
The OpenMW team is proud to announce the release of version 0.27.0! This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.
Unstable Wine branch saw today version 1.7.7 release. As previous version, this one doesn't bring many new features, but includes quiet a few bugfixes. Developers were able to fix 49 bugs this time.
After one year of working the OpenSource game MegaGlest has released a new version. There are nice new terrains with animated trees and many new maps. Cross platform multiplayer compatibility was vastly improved and many other details make it more fun than ever to play this game.
Wine developers have today released a maintenance version of Wine 1.6.1.
As it's only a minor update, it doesn't introduce any new functionality, only various fixes including 58 fixed bugs.
OpenRA is the open source engine for playing with old westwood/ea RTS game units like Command & Conquer and Red Alert. So glad these guys are keeping them alive, it is a pitty they can't support the original campaigns though.
Two weeks after the last release Wine developer pushed the new version 1.7.6. Sadly, Direct3D command stream patches still didn't landed in the repository, but other improvements did, including 30 bugfiexs.
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.
Continuing their effort of improving experimental Wine branch, developers have reached new goalpost and released version: 1.7.5.
It includes many additional features and 30 bugfixes for known problems present in version 1.7.4.
Some more sad news today folks, Trent from Nooskewl has made a blog post detailing why the currently open source game Monster RPG 2 is to become non-free again.
OpenRA the free and open source RTS engine for playing with Command & Conquer, Red Alert and Dune 2000 unit-sets has a new testing version with some interesting new features to try out.
AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay.
I haven't played Thief and sneaking in shadows is not one of my greatest strenghts, but it's always nice to pretend being a master thief and acquire tons of virtual loot (and slam few computer-controlled guards in the head with a blackjack in the process).
Broken Glass Studios announced a few days ago that The Dark Mod Standalone has reached 2.0 and is available for download, so now stealth game fans can get in on the action on Linux easily.
Today Wine developers released the new version of experimental Wine branch.
As always, this time they brining a lot of new features and 32 fixed bugs. This include further preparation work for the Direct3D command stream.
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.
Free the Monsters is a campaign to create a set of open-source fantasy creature designs, and game-ready models, using free software. The monsters are intended to aid indie and open-source game developers in creating games and prototypes.
The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bug fixes. Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.
OpenRA the Open Source Time Strategy game engine that recreates the early Command & Conquer titles released another huge jump, with over 1,100 changes and improvements by 17 authors.